![]() ![]() Microsoft’s new Kinect system sees you and listens to you in your living room, letting you jump, swing, kick, or just sit on your couch and speak aloud to control what happens on your television. Music games like Power Gig and Rock Band 3 are beginning to incorporate real musical instruments. And yet the physical mechanics of play pressing buttons have usually had nothing to do with the actions being evoked. Unlike the act of changing a channel or activating a stove, playing a video game is supposed to be fun. ![]() But as an entertainment interface, they can be profoundly abstract. Now I have nothing against buttons they’ve been good to me. Along with moving a mouse a few inches or twiddling some thumb sticks, this is what it has meant to play a video game. In video games there has traditionally been a button for everything. ![]() As someone who spends at least 1,500 hours a year alone in my house playing video games, I can tell you it has always meant pressing a lot of buttons. ![]()
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